Guide
No single number exists. Build yours out of five lines
There is no single price for a video ad. Self-shot costs your hours and almost no cash. Commissioned costs a negotiated fee per deliverable. Produced costs people-days, which is where the frightening figures come from. This page gives you the five-line stack that produces your own number, and the one figure to divide it by. By the end you will have a cost per tested ad you can take into a budget meeting.

- Lines in the stack, two never invoiced
- 5
- Tested ads per expected winner
- 14
- Credits for a 30 second ad, end to end
- 110
Three bands, and the cheapest one has a hard prerequisite
Self-shot means a phone, a window and your own time. The cash cost is near zero. The real cost is hours nobody logs.
This is how a large share of performing social ads are made, including plenty run by companies that could afford otherwise. It has one prerequisite. Somebody must be willing to appear on camera.
Commissioned individually means paying a creator, an editor, or both, per deliverable. The cost is a negotiated per-video price plus your internal briefing and reviewing time.
That internal time is routinely a quarter to a half of the invoice again. It never appears on the invoice.
Produced means a crew, a location, a director, talent, a music licence and a post house. The spend is mostly people-days. People-days are why the number frightens people.
No honest source gives one figure for all three. They are different products. Comparing their prices is like comparing the cost of a taxi to the cost of a car.
One further distinction decides which band you belong in. Self-shot and commissioned work buys attempts. Produced work buys a single asset you intend to run for a long time.
Teams get into trouble paying produced prices for testing. Then they wonder why the calendar only holds three creatives a quarter.
Ask which band each line of your plan belongs to before pricing any of it. The answer moves the total by a factor of a hundred.
Two of the five lines never arrive as an invoice, and they are the biggest
Write the five lines down and fill them in with your own numbers. The total is your real cost per finished ad. Almost nobody has calculated it.
Fill them in for one recent ad rather than for a typical one. Typical is where the awkward lines quietly get rounded down to nothing.
Coordination and versioning are the two nobody bills you for. They are also the two that decide whether your testing calendar survives March.
- Thinking: the hours spent deciding what the ad says. Free on the books, and the most expensive line in reality.
- Capture: shooting, or the creator fee, or the licence for footage you did not shoot.
- Assembly: the edit, the captions, the music, the export. The only line with a fixed rate available to you.
- Coordination: briefing, scheduling, chasing, reviewing, the second revision round. Never invoiced, often larger than the invoice.
- Versioning: the shorter cut, the swapped opening, the second shape. Creatively trivial, routinely priced as new work.
The five lines, in the order they hit you
Lines one and four never appear on a bill. They are the two that cap how many ads a month you can actually produce.
Thinking
Hours, unbilled
Capture
Fee or your own time
Assembly
The only fixed rate
Coordination
Briefing, chasing, revisions
Versioning
Priced as new work
This is the whole editor
Highlight a phrase and a clip lands on those exact words. No timeline, no keyframes, no layers.
Cost per finished ad is vanity. Cost per tested ad is the number.
Some of what you produce never goes live. Those still cost full price. Dividing by finished ads flatters you and connects to nothing downstream.
Divide total production spend by the number of creatives that got meaningful budget. That is cost per tested ad. It is the only figure that touches results.
Then take one more step. Published benchmarks put the winner share at 5 to 8 percent, per Motion's analysis of 550,000+ Meta ads.
At the middle of that range, fourteen tested creatives buy one expected winner. So your cost per winner is fourteen times your cost per tested ad.
Run that multiplication once with your current numbers. For most teams commissioning individually the answer is uncomfortable in a useful way.
It also explains a recurring mistake. The same teams keep concluding they have a creative problem when what they have is a supply problem.
Fourteen tested ads, one expected winner
You pay full price for every one of the fourteen. Multiply your cost per tested ad by this before the budget meeting, not after.
Test cheaply, produce expensively, and never in the other order
At the low end your cost is time and your risk is inconsistency. Twelve videos shot across three months by whoever was free will vary in pace, framing and caption style. When they perform differently you learn nothing.
In the middle your cost is coordination and your risk is turnaround. One revision costs two days, so a creative needing two rounds is a week old before it goes live.
At the top your cost is calendar and your risk is commitment. A produced shoot bets a large sum on a few concepts before any has been tested. That is the most expensive mistake on this page.
Find the angle with volume, then spend real money making the winner beautiful. Nobody argues about a shoot for a concept that has already returned its cost twice.
Assembly is the only one of the five lines with a published rate. Cutroom takes one take of up to three minutes and returns a finished 9:16 MP4. A batch is 100 credits. An export is 20 credits per output minute.
That puts a thirty second ad at 110 credits. Basic is $39.99 a month for 2,500 credits. Premium is $79.99 for 5,000. A 1,000 credit top-up is $15 when a month runs long.
You direct that cut on the transcript rather than a timeline. So the second version of an ad costs an export instead of a second booking. That is where a fixed rate changes the arithmetic above.
One thirty second ad, in credits
110 credits whatever the take contains. Basic carries 2,500 a month, which is roughly twenty-two ads if you never re-export.
- Export a 30 second cut10 CR
- One batch100 CR
- Total per ad110 CR
Questions people ask
- What is a reasonable video budget for a small brand?
- Work back from media spend rather than from a benchmark. If you spend a few thousand a month on media and need a new winner every month or two, your creative budget has to buy roughly ten or more tested attempts in that window. Whatever method makes that arithmetic work is the right method.
- Does a more expensive ad perform better?
- Not reliably, and in feed placements often the reverse. Production value signals advertisement, and advertisement is what people are scrolling to avoid. Spend buys reliability and rights, not attention.
- Should I pay per video or on a monthly retainer?
- Divide the retainer by the number of finished videos you actually produced last month, not the number you planned. Teams regularly find the effective per-video cost of their retainer is higher than the per-video quote they turned down.
- Is the cheap route right for every ad?
- It is built for one person speaking to camera. An ad needing a location, a second person, controlled lighting or a demonstration nobody has filmed belongs on a booked shoot. Book for those and run the cheap route for the volume around them.
- How do I budget for creative testing specifically?
- Treat it as a separate line from brand production. Testing budget buys volume and disposability. Brand budget buys craft on something already proven. Mixing them means you either test too little or polish work that was never going to survive.
Work out what one tested ad costs you and multiply it by fourteen. Then price the assembly line at 110 credits. Cutroom is the only line on that list anybody quotes a fixed rate for.